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Jesus Mario Camarillo Garcia
Jesus Mario Camarillo Garcia
3d Generalist and designer
Victoria Tamaulipas, Mexico

Summary

Hi my complete name is Jesús Mario Camarillo García.

I have worked as a 3d modeler for 15 years in different studios around the globe.

My areas are modeling, UV mapping, sculpting, Lighting, texturing, shading, and test rendering in Maya, and Blender and I am highly proficient in Texturing processes in Substance Painter and Designer, especially for PBR surfacing shader.

Small note: NOTHING IN MY PORTFOLIO is available for purchasing NOTHING not here in ArtStation.

Skills

Digital Sculpting3D ModelingHard Surface ModelingCharacter ModelingRetopologyCreature ModelingEnvironment ModelingUV MappingShadersTexture BakingTexturingPBR TexturingCompositingConcept ArtDigital PaintingRenderingLightingDrawingLayout

Software proficiency

Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
GIMP
GIMP
RenderMan
RenderMan
Arnold
Arnold
Redshift
Redshift
V-Ray
V-Ray
Cycles render engine
Cycles render engine
Frostbite Engine
Frostbite Engine
CrazyBump
CrazyBump
Modo
Modo
Natron
Natron
Nuke
Nuke
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
evee
evee
After Effects
After Effects
Unity
Unity
Unreal Engine
Unreal Engine

Reel

Productions

    • TV Production
      Disney Junior's Ariel
    • Year
      2024
    • Role
      3d Modeling and surfacing artist
    • Company
      Icon Creative Studios
    • TV Production
      Firebuds
    • Year
      2022
    • Role
      3D Modeler and Texturing Artist
    • Company
      Icon Creative
    • Video Game
      Plants vs. Zombies: Battle for Neighborville
    • Year
      2019
    • Role
      3D Character artist
    • Company
      EA
    • Movie
      BENJAMIN BLÜMCHEN
    • Year
      2017
    • Role
      3D Generalist
    • Company
      Fish blowing bubbles
    • Movie
      Advantageous
    • Year
      2015
    • Role
      CGLead modeller 3D environment artist responsibilities, modelling ArchViz and Uv Mapper, worked in Maya and Blender.
    • Company
      AAU and Jennifer Phang
    • Movie
      Market St. 2015
    • Year
      2015
    • Role
      CG Lead Modeller 3D environment artist responsibilities, modelling ArchViz and Uv Mapper, worked in Maya and Blender.
    • Company
      AAU and Carlos Baena

Experience

  • 3d Modeler, Texture and Surface Artist at Icon Creative Studio
    Vancouver
    November 2021 - October 2023

    3d Modeler, Texture, and Surface Artist.

  • 3d Generalist Artist at BlackBee 3D
    Vancouver, British Columbia , Canada
    June 2016 - February 2021

    As a 3d Generalist in this company my duties are:

    - 3d Poligonal Modelling

    - Uv mapping

    - Texturing

    - PBR Creation textures.

    - Shading

    - Lighting and Rendering

    Props and Assets and Arquitectural environments.

  • Plants vs. Zombies: Battle for Neighborville at EA, Electronic Arts, Games
    victoria, Mexico
    September 2018 - September 2019

    - 3d Character Artist and LookDev.

    - Modelling and Retopology.

    - Props and Assets.

    - PBR Surfacing.

    - Uv mapping

  • 3d Generalist at Fish Blowing Bubbles
    München, Germany
    October 2017 - July 2018

    Generalist in Modelling, uvmapping, texturing, prb materials, surfacing, lighting and rendering.

    For films and advertising commercials.

  • Professor at La Salle
    Victoria
    January 2005 - December 2007

    Branding, corporate identity design and 3d modeling

  • Teacher and 3d tutor at Cedim University
    Monterrey, Mexico
    August 2009 - December 2011

    I have worked as a 3D generalist artist, interior design creator, character design and product designer.

    Corporative image branding and digital illustration.

  • Junior designer and and 3D graphics at PCP Visual Agency
    Victoria , Mexico
    February 2005 - December 2006

    I made Corporate identity, background vector design and bitmap, character creation and art design and motion graphics and 3D for commercials

  • Motion graphic designer at SPD Video Mapping projections
    Madrid, Spain
    June 2008 - December 2008

    I worked creating illustrations and rotoscoping and compositing backgrounds to project them in theaters for musical events

  • Cg Lead Modeller at Mr. Smith Infinite Possibilities
    San Francisco California, United States of America
    August 2015 - December 2017

    - Organic and Hard surface Modeller, Sculpting and Texturing.

    - Corporate identity.

  • Cg Lead Modeller at AAU
    San Fransisco California, United States of America
    January 2015 - October 2017

    3D artist responsibilities, modelling Organic, mechanic and Uv Mapper, worked in Blender Modo and Maya