Hi my complete name is Jesús Mario Camarillo García.
I have worked as a 3d modeler for 15 years in different studios around the globe.
My areas are modeling, UV mapping, sculpting, Lighting, texturing, shading, and test rendering in Maya, and Blender and I am highly proficient in Texturing processes in Substance Painter and Designer, especially for PBR surfacing shader.
Small note: NOTHING IN MY PORTFOLIO is available for purchasing NOTHING not here in ArtStation.
3d Modeler, Texture, and Surface Artist.
As a 3d Generalist in this company my duties are:
- 3d Poligonal Modelling
- Uv mapping
- Texturing
- PBR Creation textures.
- Shading
- Lighting and Rendering
Props and Assets and Arquitectural environments.
- 3d Character Artist and LookDev.
- Modelling and Retopology.
- Props and Assets.
- PBR Surfacing.
- Uv mapping
Generalist in Modelling, uvmapping, texturing, prb materials, surfacing, lighting and rendering.
For films and advertising commercials.
Branding, corporate identity design and 3d modeling
I have worked as a 3D generalist artist, interior design creator, character design and product designer.
Corporative image branding and digital illustration.
I made Corporate identity, background vector design and bitmap, character creation and art design and motion graphics and 3D for commercials
I worked creating illustrations and rotoscoping and compositing backgrounds to project them in theaters for musical events
- Organic and Hard surface Modeller, Sculpting and Texturing.
- Corporate identity.
3D artist responsibilities, modelling Organic, mechanic and Uv Mapper, worked in Blender Modo and Maya